A few minutes into starting your adventure in Starfield, you will have to make some important choices as it’s time to create your character, customizing both their physical appearance and some of their characteristics like background or traits. Precisely, these traits are the focus of this article where we will reveal everything you need to know about them.
What are traits in Starfield?
Traits are special characteristics that we can apply to our character during the creation process. We can choose a maximum of three traits (or choose none at all) from the 17 available, which will grant us different benefits and perhaps some drawbacks or negative conditions. Also, keep in mind that there are some traits that are not compatible with each other.
These are the 17 traits in Starfield:
As we mentioned earlier, there are a total of 17 traits available in Starfield, which you can read about briefly below:
Alien DNA: Your DNA is a combination of human and alien due to an experiment. You start with more health and stamina, although medkits won’t be as effective on you.
Serpent’s Embrace (Religion): You are part of one of the three factions. Gravitational jumps temporarily increase health and stamina, but if you don’t make regular jumps, they also temporarily decrease (cannot be combined with other religions).
Filial Attachment: Your parents are alive, and you can visit them, but they will take 2% of your credits every week.
Supervisor: You have a chance for your ship to be repaired automatically, but the cost of the crew will be double throughout the game.
Freestar Settler (Religion): You are part of the Freestar Collective. You will have special dialogue options with other members of the collective and better rewards in their missions, but if you commit crimes in systems of other factions, they will be more expensive (cannot be combined with other religions).
Spacefarer: You have acclimated to space. Your health and stamina increase when you’re in space but decrease when you’re on a planet (cannot be combined with Earthbound trait).
Empathy: If you perform actions that your companions like, you will have extra benefits in combat. If it’s the opposite, you’ll have disadvantages.
Hunted: Your head has a price. Mercenaries will try to kill you during the game, but in return, if you have low health, your attacks will be more effective.
Extroversion: If you have company nearby, your stamina will increase, but if you’re alone, it will decrease.
Lifelong Illuminatus (Religion): You are part of the Illuminatus. You will have a special chest in the House of Illumination in New Atlantis, but you won’t be able to access the chest in the Sanctum Universum (cannot be combined with other religions).
Introversion: You need to be alone from time to time. You’ll have more stamina when alone and less if you have companions nearby.
United Colonist (Religion): You are from the United Colonies. Special options and better rewards in this territory, but if you commit crimes in systems of other factions, they will be more expensive (cannot be combined with other religions).
Neon Street Rat (Religion): You grew up in Neon. Special dialogue options and better rewards in this city, but if you commit crimes in systems of other factions, they will be more expensive (cannot be combined with other religions).
Earthbound: You don’t acclimate to space. Your health and stamina increase on planets but decrease in space (cannot be combined with Spacefarer trait).
Lifelong Universist (Religion): You believe in the Sanctum Universum. You gain access to a chest with items, but you can’t access the chest in the House of Illumination. (Cannot be combined with another religion).
Dream Home: You have a luxury house on a peaceful planet, but you also have a pending mortgage with GalBank that you must pay every week.
Idolized: You have a somewhat annoying fan, but they will give you gifts and can join your crew.
The best traits for Starfield:
In general, you have to think about your intentions for your playthrough. If you intend to roleplay as a lone hero, then Introversion might be of interest. Dream Home may sound good, and technically it is, but in the long run, it’s a waste (you can buy houses very early in the game).
Personally, we chose Hunted (bounty hunters, as the name suggests, leave good rewards upon death), Spacefarer (most of the dangers you’ll encounter are on-foot exploration on planets), and Extroversion (unless you’re going completely solo, you’ll always have a companion who can also act as a mule). Of course, it’s all a matter of your role-playing style, as mentioned above.